I'm not gonna lie I had fun with this game. Crackdown 3's music has already left my brain and I finished playing it 10 minutes ago. Hell, even GTA 5's orchestrated stuff sticks in my mind after years later. Saints Row 4 blows this game's use of music out of the water. This is an area that made me really miss licensed soundtracks like in GTA and Saints Row. Hard electronic beats simply become noise drowned out by explosions. Music, it's really generic and forgettable. There's an environmental and anti-corporation narrative throughout the game, but it's hard to take as biting criticism as this is a AAA game made by a giant corporation. You, good guy go in, blow everything up, liberate people, kill an evil corporation person and her other evil colleagues. Story wise, you play as Terry Cruise going to Terranova to liberate it from. Due to the 2021 shortage of graphics cards, I haven't been able to upgrade since 2015, so I can't really say how this game looks with everything maxed out, but it has okay design elements that kind of work, but leans closer to a generic western open world game with cell shaded style, and a decent use of colours. There are lots of distinct colours and lighting effects. The game has interesting locations with its green glowing industrial levels, ramshackle slums, and towering futuristic skyscrapers. The game has a cell-shaded style and the city is cyberpunkish, and I didn't mind the look. The last bosses were defeated in minutes. I felt very little challenge and never really worried about health. On Agent level of difficulty, the standard, it is extremely easy. Which brings me to my next point: challenge. Near the end I was favouring the rocket and grenade launchers as they tore through everything with extreme ease. Weapon selection is plentiful and there is a decent variety, but they all boil down to bullets, beams, grenades, and rockets. It reminded me of old 3rd person games on the ps1 when they hadn't standardized shooting controls. You aim with the right stick and shoot with the right trigger, but the left trigger locks you on to a target. The shooting is a bit weird, but it works. You aim with the right stick and shoot with the right trigger, but the left trigger locks you on to … More Even the glider controls okay I felt some glider challenges were a little hard to figure out as to why I wasn't getting enough speed, but whatever. I wish the driving was half as good as the on foot stuff. The running, jumping, and dashing are fluid and completely responsive. Because I went in with zero expectations, I had fun. The humour is so, so, so dated and your radio buddies never shut up either nagging or cracking wise while destruction rains down.īut all of that didn't stop me from beating the story. The driving is so awful you can't really use it to get around easily let along have any chance of not pulling your hair out while doing the challenges. As I'm not super familiar with the series, but have played my fair share of open world games, all the missions boil down to you going to a place and destroying something. Well, I got Xbox Game Pass to try some new things, and Crackdown 3 called my name.įor those of you who don't know, and that should be nobody at this point, Crackdown is an open-world series where you play an agent running, jumping, shooting, and collecting orbs while you take out objectives on the map and complete missions. I had zero interest in the games due to them being exclusives to the Xbox platform. I've never played a Crackdown game before.
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